Educational Technology 2001, Valsayn Campus
Thursday, 27 October 2016
1. Hardwood
2. Softwood
This
timber is usually obtained from pine, fir, spruce or larch trees. Most structural
timbers are softwood
3.
Plywood
Plywood
is a man-made sheet material made up of opposing layers and is used often for
its strength and resistance to warping/shrinking.
4. MDF
Stands
for medium density fiberboard. It’s a really versatile man-made material and is
available in a sheet form which is ideal for shelves, window boards and pipe
boxings as well as pre primed mouldings such as skirtings and architraves.
·
Motivate Series- Woodwork Technology,
Macmillan
Texts for Industrial, Vocational and Technical Education, by J.K.N. Sackey
·
Woodwork Theory, Metric Edition. Book 2,
by P.F.Lye
·
The Complete Practical Woodworker: A
Comprehensive and Easy-to-Follow Course for the Home Woodworker, by Stephen
Corbett
Thursday, 20 October 2016
Instructional Software –U
Drill and
Practice
|
Tutorial
|
Simulation
|
Instructional
Games
|
Problem
Solving
|
|
Definition
|
Provides exercise in which students work example items one at a time and receive feedback on their correctness
|
Exposes the learner to material that is believed not to have been previously taught or learned.
|
A computerized model of real or imagined system designed to teach how a system works.
|
A program that is to provide students who have learning problems multiple opportunities to respond to a particular learning task. |
Educational software is a type of content-free or content based program that places emphasis on critical thinking
|
Selection
Criteria
|
Repetition of acquired skills and concepts
|
Follow linear programmed instruction or branched design
|
Create own sequence for using simulation
|
Provide opportunities to reinforce skills through activities that motivate the students.
|
|
Categories
|
Reinforce/ Repetition
|
Interaction, Control & Response
|
Involve, Compress & Experiment
|
Reinforce/ Repetition
|
Recalling information, sequencing, analyzing, organizing, predicting outcomes, and formulating ideas
|
Characteristics
|
Capture and retin attention of students
|
Have computer- management capabilities/
skills
|
Involve students in learning process
|
Providing motivating multimedia rewards when the student accomplishes a task
|
|
Advantages vs
Disadvantages
|
Personalize instruction by meeting individual differences among learners
|
Guides the learner throughout learning from beginning to the end
|
Saves money and resources, makes experiments safe and impossible simulations become possible
|
Provides different levels of complexity so students can play depending on their skill levels
|
Motivational and improves the interest of the subject for students,
|
Limitations
|
No creative thinking takes place for the student
|
None
|
No use of the human senses except visual
|
Internet terms Chapter 3
1.
Introduction
to the Internet
a.
History - The history of the Internet begins with the development of electronic computers in the 1950s. Initial concepts of packet networking originated in several computer science laboratories.
b.
Pitfalls – Dangers and downfalls of the internet
c.
Browsers - A program that accesses and displays files and other data available on theInternet and other networks
d.
Search Engines -
A software program that searches a database and gathers and reports information
that
contains or is related to specified term
A website whose primary function is providing a search engine for gathering and reportinginformation available on the Internet or a portion of the Internet.
e.
URLs - URL is an acronym for Uniform Resource Locator
An Internet address (for example, http://hmhbooks.com/eref/), usually consisting of theaccess protocol (http), the domain name (hmhbooks.com), and optionally the path to a file orresource residing on the server where the domain name resides
f.
Navigation and Searching - Type the text you want to find in the field
at the top of the navigation pane. If the text is found in the document, it will be
highlighted in yellow, and a preview
of the results will appear in the navigation pane
g.
Bookmarking - you can save shortcuts to your favorite webpages and navigate to them
in seconds from anywhere.
h.
Evaluating – the following are things that are taken into consideration when
evaluating a website: Table of Contents. Authority and accuracy. Purpose and
content. Currency. Design, organization and ease of use.
i.
Troubleshooting - trace and correct faults in a mechanical or
electronic system
2.
Communication
on the Internet
a.
Emails - messages
distributed by electronic means from one computer user to one or more
recipients via a network
b.
Listservs/ Mailing Lists - A mailing
list is a collection of names and addresses used by an individual
or an organization to send material to multiple recipients
c.
Newsgroups - A newsgroup is a discussion about a particular subject consisting of
notes written to a central Internet site and redistributed through Usenet,
a worldwide network of news discussion groups
d.
Blogs – a regularly updated website or web page, typically one run by an
individual or small group, that is written in an informal or conversational
style
e.
Wikis - a website or database developed collaboratively by a community of
users, allowing any user to add and edit content.
f.
Instant Messaging - instant messaging, often shortened to simply "IM" or
"IMing," is the exchange of text messages through a software application in real-time.
g.
Discussion Forums - A discussion board (known also by various other names such as discussion group, discussion forum, message board, and online forum) is a general term for any
online "bulletin board"
where you can leave and expect to see responses to messages you have left.
h.
Videoconferencing – Videoconferencing (or video conference) means to
conduct a conference between two or more participants at different sites
by using computer networks to transmit audio
and video data.
i.
Social Networking tools– Twitter,
Facebook, Instagram Hang-outs, - Social media is the collective of
online communications channels dedicated to community-based input, interaction,
content-sharing and collaboration.
3.
Research,
Teaching and Learning
a.
Social/Web Bookmarking tools
i.Diigo – is a
powerful research tool and a knowledge-sharing community
ii.Google Chrome Web browser is based on the open source Chromium project. Google released Chrome in 2008 and issues several
updates a year.
b.
Podcasting - is the preparation and distribution of
audio files using RSS to the computers of subscribed users. These files may
then be uploaded to digital music or multimedia players like the iPod
c.
Learning Management Systems - A learning management
system (LMS) is a software
application or Web-based technology used to plan, implement, and assess a
specific learning process.
Typically, a learning management
system provides an instructor with a way to create and deliver
content, monitor student participation, and assess student performance.
i.Features of LMS - Managing users, courses, Making a course calendar, Messaging and
notifications by learners, Assessments that can handle the student's
pre/post testing, Certification and display employee scores and transcripts.
ii.Blackboard - is a virtual learning environment and
course management system developed by Blackboard Inc.
iii.Canvas - Canvas is the
trusted, open-source learning management system (LMS) that's revolutionizing
the way we educate.
iv.Moodle - Moodle is an open
source course management system, orginally developed by Martin Dougiamas. It is
used by thousands of educational institutions around the world to provide an
organized interface for e-learning, or learning over the Internet.
d.
Distance Education/Online Education – the creation and proliferation of the personal computer, the
globalization of ideas and other human acts, and the use of technology in
exchanging ideas and providing access to more people.
i.Define
and show -
4.
Web
Services
a.
Hosting Services-
i.Define - Hosted services are technology services offered to you or your
company by a provider that hosts the physical servers running that service somewhere else. Access to
the service is usually
provided through a direct network connection that may or may not run via the
Internet.
ii.Examples:
GoDaddy, Bravenet, PowerWeb, Google etc
b.
Web Page Development - Web development broadly
refers to the tasks associated with developing websites
for hosting via intranet or Internet. The Web development process includes Web design, Web content
development,
client-side/server-side scripting and network security configuration, among
other tasks.
i.Tools
1.
Wix - a cloud-based web development platform
that allows users to create HTML5 web sites and mobile sites through the use of
their online drag and drop tools.
2.
Content Management Systems (CMS) - a software application or set of
related programs that are used to create and manage digital content.
e.g. Mambo; Joomla; Drupal
3.
Google Sites - Google Sites is a
free service from Google which
lets you create, edit and share websites. It is entirely web-based - you
create, edit and share your website(s)
entirely online using the Google
Sites editor.
c.
Educational apps- Educational
software is
computer software, the
primary purpose of which is teaching or
self-learning.
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